GamesFor a long time now, I've been interested in programming, and especially in programming games. However, while I've had lots of ideas, I do not have any completed yet. In ProgessDungeonsDungeons is planned to be a roguelike game, with levels being a combination of user-generated architecture and random elements. I intend to make it more user-friendly than traditional roguelikes. Ludum Dare EntriesLudum Dare is a regular 48-hour game-development competition. It's a lot of fun and I always learn a lot from it. Surce is included with these, not that it's necessarily at all useful. :P LD 15 (August 2009) - Cave of DinosaursThe theme for LD15 was 'Caverns', and I quickly decided that dinosaurs should be involved somehow. In Cave of Dinosaurs, you run along a (badly) randomly-generated cave, and shoot down rocks from the ceiling to kill oncoming dinosaurs and thus save your career as an archaeologist.
This was my first LD game, and the collision detection in partuicular is rather buggy. The random level gets boring and repetitive too. I intend to polish it up at some point. Mini-LD 12 (September 2009) - WikiventureThe theme for this Mini-LD was 'Wikipedia/MediaWiki', and entries had to interact with either Wikipedia or a specially-set-up contest wiki. My plan to use C++ collapsed when I couldn't get the HTTP library to work, so I used PHP to create this wiki-parsing choose-your-own adventure game. I very quickly got a basic parser to grab wiki page text and let you visit other page areas. I spent the rest of the compo adding in custom 'tags' to add items, conversation trees, and if conditions, and now that the contest is over I'm still adding them in. :D The pages are all user made, and anyone can edit them. | ||||||
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